Almost all MCQs of Computer

Augmented Reality AR solved MCQs

1. What does AR stand for in augmented reality?
   a) Alternative Reality
   b) Augmented Reality
   c) Artificial Reality
   d) Alternate Realm
   **Answer: b) Augmented Reality**

2. Which of the following devices is commonly used to experience augmented reality?
   a) Virtual reality headset
   b) Smartphone
   c) Smartwatch
   d) Laptop
   **Answer: b) Smartphone**

3. Which technology is primarily responsible for overlaying digital information onto the physical world in augmented reality?
   a) GPS
   b) RFID
   c) Computer vision
   d) Bluetooth
   **Answer: c) Computer vision**

4. Which popular game made augmented reality mainstream with its release in 2016?
   a) Angry Birds
   b) Candy Crush Saga
   c) Pokémon GO
   d) Clash of Clans
   **Answer: c) Pokémon GO**

5. What is the term for the process of aligning digital objects with the real-world environment in augmented reality?
   a) Rendering
   b) Tracking
   c) Overlaying
   d) Imprinting
   **Answer: b) Tracking**

6. Which of the following industries has not extensively adopted augmented reality technology?
   a) Healthcare
   b) Retail
   c) Entertainment
   d) Agriculture
   **Answer: d) Agriculture**

7. Which AR glasses are developed by Google?
   a) Magic Leap
   b) Microsoft HoloLens
   c) Google Glass
   d) Oculus Rift
   **Answer: c) Google Glass**

8. Which term describes the ability of augmented reality to interact with the real world in real-time?
   a) Real-time simulation
   b) Live overlay
   c) Dynamic augmentation
   d) Augmented interaction
   **Answer: c) Dynamic augmentation**

9. Which of the following is not a challenge in augmented reality development?
   a) Battery life
   b) Hardware limitations
   c) Lack of developer tools
   d) Network connectivity
   **Answer: c) Lack of developer tools**

10. Which company developed the ARKit framework for iOS devices?
    a) Microsoft
    b) Apple
    c) Google
    d) Facebook
    **Answer: b) Apple**

11. What does SLAM stand for in the context of augmented reality?
    a) Simultaneous Location and Mapping
    b) Sensor Location Adjustment Model
    c) Spatial Localization and Mapping
    d) Simulated Location Assessment Model
    **Answer: a) Simultaneous Location and Mapping**

12. Which of the following is not a potential application of augmented reality in healthcare?
    a) Surgical training
    b) Patient education
    c) Remote patient monitoring
    d) Crop monitoring
    **Answer: d) Crop monitoring**

13. Which term describes the integration of virtual objects into a real-world scene in augmented reality?
    a) Rendering
    b) Occlusion
    c) Holography
    d) Projection
    **Answer: b) Occlusion**

14. What is the primary difference between augmented reality and virtual reality?
    a) AR requires special goggles, while VR does not.
    b) AR overlays digital content onto the real world, while VR creates a completely digital environment.
    c) VR is cheaper to implement than AR.
    d) AR is primarily used for gaming, while VR is used for productivity.
    **Answer: b) AR overlays digital content onto the real world, while VR creates a completely digital environment.**

15. Which term describes the process of blending virtual objects seamlessly with the real world in augmented reality?
    a) Immersion
    b) Integration
    c) Occlusion
    d) Transparency
    **Answer: d) Transparency**

16. Which of the following is not a factor influencing the adoption of augmented reality?
    a) Cost of hardware
    b) User interface design
    c) Availability of content
    d) Weather conditions
    **Answer: d) Weather conditions**

17. What is the primary advantage of using augmented reality in education?
    a) Cost-effectiveness
    b) Increased student engagement
    c) Limited accessibility
    d) Reduced need for teachers
    **Answer: b) Increased student engagement**

18. Which of the following companies acquired Oculus VR, a prominent virtual reality company?
    a) Facebook
    b) Google
    c) Microsoft
    d) Apple
    **Answer: a) Facebook**

19. Which term describes the ability of augmented reality to recognize and understand the user's environment?
    a) Environment sensing
    b) Spatial awareness
    c) Real-world detection
    d) Scene interpretation
    **Answer: b) Spatial awareness**

20. In augmented reality, what is the purpose of the anchor point?
    a) To provide stability to virtual objects
    b) To mark the beginning and end of an AR experience
    c) To track the user's movement
    d) To adjust the brightness of virtual objects
    **Answer: a) To provide stability to virtual objects**

Certainly! Here are 20 more multiple-choice questions on augmented reality:

21. Which of the following is NOT a type of augmented reality display?
    a) Head-up display (HUD)
    b) Handheld device
    c) Projection-based display
    d) Virtual reality headset
    **Answer: d) Virtual reality headset**

22. Which technology allows augmented reality devices to detect the user's hand gestures?
    a) LiDAR
    b) Infrared sensors
    c) Capacitive touch sensors
    d) Ultrasonic sensors
    **Answer: c) Capacitive touch sensors**

23. Which term describes the process of mapping physical surfaces in augmented reality?
    a) Texture mapping
    b) Surface recognition
    c) Environment scanning
    d) Spatial mapping
    **Answer: d) Spatial mapping**

24. Which of the following augmented reality platforms is developed by Facebook?
    a) ARCore
    b) ARKit
    c) Spark AR
    d) HoloLens
    **Answer: c) Spark AR**

25. What is the primary advantage of using augmented reality in architectural visualization?
    a) Enhanced collaboration among stakeholders
    b) Reduced need for blueprints
    c) Decreased construction costs
    d) Faster completion of projects
    **Answer: a) Enhanced collaboration among stakeholders**

26. Which term describes the phenomenon in augmented reality where virtual objects appear to be attached to real-world surfaces?
    a) Anchoring
    b) Clipping
    c) Drifting
    d) Persistence
    **Answer: a) Anchoring**

27. Which of the following is a potential ethical concern associated with augmented reality?
    a) Increased accessibility to information
    b) Invasion of privacy
    c) Enhanced learning experiences
    d) Improved safety in hazardous environments
    **Answer: b) Invasion of privacy**

28. Which company developed the Microsoft HoloLens, a popular augmented reality headset?
    a) Google
    b) Microsoft
    c) Apple
    d) Facebook
    **Answer: b) Microsoft**

29. What is the term for the process of displaying information on top of a physical object in augmented reality?
    a) Object overlay
    b) Surface projection
    c) Object recognition
    d) Object augmentation
    **Answer: d) Object augmentation**

30. Which term describes the ability of augmented reality devices to accurately determine the user's location indoors?
    a) Indoor positioning
    b) Geo-tagging
    c) Geolocation
    d) Indoor navigation
    **Answer: a) Indoor positioning**

31. Which of the following is NOT a factor influencing the usability of augmented reality applications?
    a) Latency
    b) Field of view
    c) Refresh rate
    d) Screen resolution
    **Answer: d) Screen resolution**

32. Which augmented reality technology overlays digital information onto the user's field of view using transparent glasses?
    a) Spatial computing
    b) Head-up display (HUD)
    c) Smart contact lenses
    d) Projection mapping
    **Answer: b) Head-up display (HUD)**

33. Which term describes the ability of augmented reality to modify real-world objects virtually?
    a) Object manipulation
    b) Object tracking
    c) Object simulation
    d) Object transformation
    **Answer: a) Object manipulation**

34. Which of the following is NOT a consideration when designing user interfaces for augmented reality?
    a) Ergonomics
    b) Depth perception
    c) Screen brightness
    d) Gestural interactions
    **Answer: c) Screen brightness**

35. What is the primary advantage of using augmented reality in retail?
    a) Increased operational costs
    b) Enhanced shopping experiences
    c) Limited product selection
    d) Decreased customer engagement
    **Answer: b) Enhanced shopping experiences**

36. Which term describes the process of overlaying digital information onto a live video feed in augmented reality?
    a) Video augmentation
    b) Real-time rendering
    c) Live overlay
    d) Dynamic projection
    **Answer: c) Live overlay**

37. Which technology enables augmented reality devices to accurately detect the user's surroundings?
    a) Lidar
    b) Radar
    c) Sonar
    d) Infrared
    **Answer: a) Lidar**

38. Which of the following is a limitation of marker-based augmented reality?
    a) Requires high processing power
    b) Limited tracking area
    c) Poor visual quality
    d) Limited device compatibility
    **Answer: b) Limited tracking area**

39. What is the term for the process of recognizing physical objects and triggering digital content in augmented reality?
    a) Object detection
    b) Object recognition
    c) Object tracking
    d) Object scanning
    **Answer: b) Object recognition**

40. Which of the following is NOT a potential application of augmented reality in the automotive industry?
    a) Virtual test drives
    b) Maintenance and repair assistance
    c) Driver distraction
    d) Heads-up displays
    **Answer: c) Driver distraction**
Absolutely, here are 20 additional multiple-choice questions on augmented reality:

41. What term describes the ability of augmented reality to maintain virtual objects in a fixed position relative to the real world?
    a) Spatial persistence
    b) Object permanence
    c) Spatial stability
    d) Object fixation
    **Answer: c) Spatial stability**

42. Which of the following is a challenge in implementing augmented reality in outdoor environments?
    a) Limited processing power
    b) Lack of GPS accuracy
    c) Insufficient lighting conditions
    d) Limited field of view
    **Answer: c) Insufficient lighting conditions**

43. Which technology allows augmented reality devices to detect the user's movements and gestures?
    a) Gyroscope
    b) Accelerometer
    c) Magnetometer
    d) Infrared camera
    **Answer: b) Accelerometer**

44. Which term describes the process of creating a three-dimensional representation of the user's environment in augmented reality?
    a) Scene reconstruction
    b) Environment modeling
    c) World mapping
    d) Spatial reconstruction
    **Answer: d) Spatial reconstruction**

45. Which of the following industries is least likely to benefit from augmented reality technology?
    a) Tourism
    b) Construction
    c) Banking
    d) Agriculture
    **Answer: c) Banking**

46. What is the term for the phenomenon where virtual objects in augmented reality appear to change position relative to the real world?
    a) Drifting
    b) Shifting
    c) Floating
    d) Glitching
    **Answer: a) Drifting**

47. Which term describes the process of overlaying digital information onto a physical object in augmented reality?
    a) Object enhancement
    b) Object superimposition
    c) Object augmentation
    d) Object visualization
    **Answer: c) Object augmentation**

48. Which of the following is NOT a component of augmented reality hardware?
    a) Display
    b) Processor
    c) Memory card
    d) Camera
    **Answer: c) Memory card**

49. What is the term for the action of selecting and interacting with virtual objects in augmented reality?
    a) Manipulation
    b) Interaction
    c) Engagement
    d) Navigation
    **Answer: b) Interaction**

50. Which of the following is a potential privacy concern associated with augmented reality?
    a) Enhanced security measures
    b) Unauthorized data collection
    c) Improved user experiences
    d) Increased transparency
    **Answer: b) Unauthorized data collection**

51. Which term describes the process of aligning virtual objects with the user's field of view in augmented reality?
    a) Calibration
    b) Orientation
    c) Alignment
    d) Synchronization
    **Answer: c) Alignment**

52. Which of the following is NOT a type of augmented reality experience?
    a) Markerless AR
    b) Location-based AR
    c) Marker-based AR
    d) Virtual reality
    **Answer: d) Virtual reality**

53. What is the term for the visual effect in augmented reality where virtual objects appear to be blocked by real-world objects?
    a) Occlusion
    b) Transparency
    c) Holography
    d) Projection
    **Answer: a) Occlusion**

54. Which of the following is NOT a consideration when designing user interfaces for augmented reality?
    a) Immersion
    b) User comfort
    c) Accessibility
    d) Screen size
    **Answer: d) Screen size**

55. What is the primary advantage of using augmented reality in employee training?
    a) Reduced training costs
    b) Decreased employee engagement
    c) Limited training scenarios
    d) Increased turnover rate
    **Answer: a) Reduced training costs**

56. Which term describes the process of overlaying digital content onto a specific geographic location in augmented reality?
    a) Geo-tagging
    b) Geo-overlay
    c) Geo-anchoring
    d) Geo-positioning
    **Answer: a) Geo-tagging**

57. Which of the following is NOT a method of interaction in augmented reality?
    a) Touch gestures
    b) Voice commands
    c) Facial recognition
    d) Hand gestures
    **Answer: c) Facial recognition**

58. Which term describes the process of accurately aligning virtual objects with the user's physical environment in augmented reality?
    a) Calibration
    b) Synchronization
    c) Rendering
    d) Registration
    **Answer: d) Registration**

59. What is the term for the phenomenon in augmented reality where virtual objects appear to change scale relative to the real world?
    a) Scaling
    b) Resizing
    c) Magnification
    d) Scaling drift
    **Answer: a) Scaling**

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